NHL 20
HUT CARD SYSTEM
I Love Working With The Amazing Artists Over At EA Vancouver. I Was Brought Back Onto The Team This Year To Help Develop The HUT or “Hockey Ultimate Teams” Card System Within The Game!
I Love It, I Hope You Love It Too.
Client Name
Electronic Arts Vancouver
Timeline
2019
Programs Utilized
Adobe Suite ✦ Maxon Cinema 4D ✦ Otoy Octane Render
Booking Type
Freelance Contract
Credits
Mitch Myers ✦ Art Direction + 3D Design
Ok, This Was A HUGE Undertaking For A Single Artist, But The Opportunity Was So Massive That I Could Not Turn It Down. Plus, I Love Working With All The Fantastic People At Ea Vancouver, So I Knew It’d Be A Good Time. The Project Started Early Summer 2019 To Make Sure The Perk System Was Ready For The Initial Release Date Of The Game (Sept. 10). There Was No Time To Lose. We Needed To Get Started On Look Dev ASAP! I Worked Closely With Head Of UX At Ea Vancouver (The Great Ian Chan) To Create A Look That Completely Threw Out The Older Designs Of Previous Games.
Simulation RnD
Below are a handful of simulation experimentations to find the perfect reveal for our perk cards.
Rarity Development
Common
Rare
Epic
Legendary
Let’s Talk!
Have Questions, Comments, and/or Booking Requests?