NHL 20

HUT CARD SYSTEM

I Love Working With The Amazing Artists Over At EA Vancouver. I Was Brought Back Onto The Team This Year To Help Develop The HUT or “Hockey Ultimate Teams” Card System Within The Game!

I Love It, I Hope You Love It Too.

Client Name

Electronic Arts Vancouver

Timeline

2019

Programs Utilized

Adobe Suite ✦ Maxon Cinema 4D ✦ Otoy Octane Render

Booking Type

Freelance Contract

Credits

Mitch Myers ✦ Art Direction + 3D Design

Ok, This Was A HUGE Undertaking For A Single Artist, But The Opportunity Was So Massive That I Could Not Turn It Down. Plus, I Love Working With All The Fantastic People At Ea Vancouver, So I Knew It’d Be A Good Time. The Project Started Early Summer 2019 To Make Sure The Perk System Was Ready For The Initial Release Date Of The Game (Sept. 10). There Was No Time To Lose. We Needed To Get Started On Look Dev ASAP! I Worked Closely With Head Of UX At Ea Vancouver (The Great Ian Chan) To Create A Look That Completely Threw Out The Older Designs Of Previous Games.

Simulation RnD

Below are a handful of simulation experimentations to find the perfect reveal for our perk cards.

Rarity Development


Common

Rare

Epic

Legendary

Let’s Talk!

Have Questions, Comments, and/or Booking Requests?